Warcraft III
Maps
About warcraft
Since its debut in 1994, the number-one selling Warcraft series has won industry
acclaim and has shattered sales records worldwide with over 5 million copies
sold. In 1995, Blizzard followed the well-received Warcraft: Orcs and Humans
with the critically acclaimed Warcraft II: Tides of Darkness, which won multiple
Game of the Year awards and is still considered by many critics to be one of the
best games ever made.
Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and
a great tension smolders throughout the ravaged world of Azeroth. As the
battle-worn races begin to rebuild their shattered kingdoms, new threats, both
ancient and ominous, arise to plague the world once again.
Rich in legend and filled with adventure, the World of Warcraft awaits! For the
first time, players experience the lands of Azeroth from a new, in-depth
perspective. As heroes, they explore familiar battlefields, discover new lands
and take on epic quests and challenges in Blizzard's massively multiplayer,
on-line, role-playing game.
Welcome to the World of Warcraft.
For the lucky ones who got a glimpse of the game at E3 this year only one thing
came as a surprise, how polished the game looks considering it was only
announced in September, 2001.
World of Warcraft, (WOW) promises to shine a new light on the world of Warcraft.
The game's title has been carefully chosen since the Warcraft World will be
tested on the persistent state space. Warcraft enters a new genre, that of the
MMORPG or Massively Multiplayer On-line Role Playing Game. But the surprises do
not stop there. Read on, by following the link below and to the right, to find
out what Warcraft gamers dream is about to be realized in WOW.
And now Warcraft III
Sound the war horns, my brethren, the time for battle has come!
We have waited many moons for this day and, at last, the blood of our enemies
will be shed like the hair from a mangy dog. The cry of Warcraft rings true
throughout our land for the third time, so take up your steel and prepare
yourself - the Reign of Chaos has finally arrived .

It has been a long time since the orcs were defeated. Years of peace have made
the Human Alliance weak and disorganized. Because of the humans' pathetic
bickering, a new orc war chief named Thrall has risen to power and managed to
rally the Horde once more. The elves of Silvermoon have left the humans to fend
for themselves and even good King Terenas has not been able to patch the
widening rift between Alliance leaders. But all those problems will quickly fade
away as a new threat is about to appear.
The story that unfolds in WarCraft III is some of Blizzard's best work yet and I
won't spoil it for you here. Just prepare yourself for plenty of action, drama,
and of course, strange twists of fate.
Aiding the progression of the single-player story is some of the best CG you've
ever seen in a PC game. Characters are really brought to life with this handful
of animated cut scenes. Even if you've seen the trailers, you ain't seen nothing
yet
.
For those of you who have fought in any of the previous battles, you'll notice
that the plans remain largely unchanged. You'll need to build up a base to
support an army and then proceed to suck the land dry of gold and wood. From
there, it's off to train the best soldiers you can and wreak havoc on the enemy.
Notably absent are the marine units (as in water, you StarCraft nerds), but
there's a good chance you won't even miss them when you consider the wide
assortment of additions.
One of these is an 'upkeep' penalty that is supposed to deter larger armies. As
your army grows, a "tax" will take effect that limits the rate at which you
collect gold. For example, peasants from towns with only five soldiers can carry
10 gold at a time, while peasants from a castle with fifty soldiers can only
carry 4 gold at a time. I guess big corporations aren't the only ones skimming a
little off the top these days.
The biggest additions to Warcraft III are the two new races - the Night Elves
and the Undead Scourge. If you've already had a chance to read my preview, you
already have a good idea what these two races are about. The Night Elves rely
primarily on stealth and are strongest with ranged combat. The Undead are best
and crashing, bashing, and smashing through anything that gets in their way.
Even fallen enemies contribute to the cause, setting things up for one great big
Undead party.
Each race has a set of heroes you can call upon to lead your army to battle.
These super soldiers not only gain experience points for greater powers, they
can also collect any treasures that you might find throughout the land. From
potions of mana to magical armor, there are plenty of things to discover. But
treasure isn't the only thing you'll find out there...
New for Warcraft III are the "Creeps" - neutral units that will attack anyone
that happens by. From Dragons to Centaurs and Kobolds to Quillboars, there's
plenty out there besides the enemy to keep you busy. These units can often be
found guarding treasures or important locations, such as gold mines and neutral
buildings where you can buy a few items or even hire a mercenary or two.
WarCraft III also features a day/night cycle that goes on throughout the game.
During the night cycle, most units lose a small degree of visibility and
sometimes you'll be able to catch a few of the neutral units asleep.
Visually, the bulk of Warcraft III won't knock your socks off. The CG is top of
the line, but the rest of the game looks merely satisfactory, probably due to
Blizzard's aim for low system requirements. But nothing looks overtly bad. Minor
zoom levels will allow you to watch from closer up, but for the most part you'll
play the game from the classic RTS top-down perspective.
Few games really take advantage of sound as well as the WarCraft series, a trend
that continues here. Warcraft III manages to deliver another round of
gut-busting, mouse-clicking fun. Just left-click the night away and enjoy the
wacky lines that all your units will spit out. The Blizzard crew easily retains
the RTS comedy crown.
The flow of the single player game is simple and straightforward. You can start
out with a few training missions or just jump right into the Human campaign.
Eight or so missions later, you'll move on to another race, until all races have
been completed. Despite jumping from race to race, the game's story is able to
hold together well and you'll never feel a break in the plot.
Of course, it wouldn't be WarCraft without multiplayer. Thanks to Battle.net's
handy functionality, connecting and setting up a game is a piece of cake. You
played the beta, didn't you?
The balance in the game is also good, but the Undead seem to hold a slight
advantage. Undead "farms" can be transformed into defensive structures that can
attack both land and air units. This gives them a defensive advantage since it's
so easy to put towers all over the place. The Undead resemble the Zerg of
Starcraft and can perform well with rush tactics. This is made possible since
the lumber harvester also serves as the basic fighting unit. This "Ghoul Rush"
can be defended against, but a player needs to set up proper defenses
immediately.
You'll be happy to know that the pathfinding in the game is pretty good. For the
most part, you'll be able to send units off to perform tasks without worrying
about them getting caught up on something along the way.
Aside from the single and multiplayer games, Warcraft III also comes with a
World Editor. This tool allows players to exercise their creativity and put
together enough new maps to last until the next expansion - and knowing
Blizzard, that'll be a long time.
Blizzard remains firmly on top of the RTS game with Warcraft III: Reign of
Chaos. Fans who have waited all these years will agree that it was well worth
the wait. Enhanced gameplay combined with a great story and fantastic CG will
give even the most peaceful elf a new reason to go to war
Warcraft
III cheat

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